#1212th of 52 in MCP servers for developers

mobilebuildmcp

MCP server and CLI for building and testing iOS and macOS projects

Stars
6.5k
License
MIT
Last commit
Sep 2026
Last release
Sep 2026
Language
TypeScript
Stars, last 29 weeks+1,595
31 Mar 2026: 4,901 stars7 Apr 2026: 4,992 stars14 Apr 2026: 5,127 stars21 Apr 2026: 5,210 stars28 Apr 2026: 5,281 stars5 May 2026: 5,342 stars12 May 2026: 5,432 stars19 May 2026: 5,610 stars26 May 2026: 5,678 stars2 Jun 2026: 5,757 stars9 Jun 2026: 5,815 stars16 Jun 2026: 5,861 stars23 Jun 2026: 5,916 stars30 Jun 2026: 5,965 stars7 Jul 2026: 6,002 stars14 Jul 2026: 6,037 stars21 Jul 2026: 6,066 stars28 Jul 2026: 6,127 stars4 Aug 2026: 6,160 stars11 Aug 2026: 6,188 stars18 Aug 2026: 6,229 stars25 Aug 2026: 6,261 stars1 Sept 2026: 6,295 stars8 Sept 2026: 6,336 stars15 Sept 2026: 6,372 stars22 Sept 2026: 6,397 stars29 Sept 2026: 6,436 stars6 Oct 2026: 6,458 stars13 Oct 2026: 6,474 stars20 Oct 2026: 6,496 stars

4,901 on 31 Mar 20266,496 on 20 Oct 2026

From GitHub's daily star counts.

Checked on GitHub.

Overview

MobileBuildMCP is a TypeScript MCP server and CLI that lets coding agents drive xcodebuild for iOS and macOS projects. It builds for simulators, prepares and runs portable test products, and supports device tools. The CLI uses a per-workspace daemon for stateful work such as log capture and debugging, and optional agent skills install with `mobilebuildmcp init`.

Who it is for: iOS and macOS developers using coding agents like Cursor or Claude Code

Strengths

  • One package provides both an MCP server and a direct terminal CLI
  • Installs via Homebrew or npm; npx runs the MCP server without a global install
  • Can build test products separately, then run them on a named simulator
  • Optional MCP and CLI skills prime agents on tool usage

Weaknesses

  • macOS only; requires macOS 14.5+ and Xcode 16.x or later
  • Device tools need code signing already configured in Xcode
  • Sends runtime error telemetry to Sentry unless you opt out
  • Docs live in a separate repo, not in this README

What it needs

  • no GPU
  • Needs macOS 14.5+, Xcode 16.x+, Node.js 18+ (not needed with Homebrew)

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