#4343rd of 53 in Skills, plugins and rules

img2threejs

Agent skill that rebuilds an image's object as procedural Three.js code

Stars
18.1k
License
Apache-2.0
Last commit
Oct 2026
Last release
Sep 2026
Language
Python
Stars, last 13 weeks+18,089
14 Jul 2026: 25 stars21 Jul 2026: 1,614 stars28 Jul 2026: 7,731 stars4 Aug 2026: 9,633 stars11 Aug 2026: 11,081 stars18 Aug 2026: 12,135 stars25 Aug 2026: 13,784 stars1 Sept 2026: 14,874 stars8 Sept 2026: 15,552 stars15 Sept 2026: 16,122 stars22 Sept 2026: 16,563 stars29 Sept 2026: 17,212 stars6 Oct 2026: 17,623 stars13 Oct 2026: 18,114 stars

25 on 14 Jul 202618,114 on 13 Oct 2026

From GitHub's daily star counts.

Checked on GitHub.

Overview

img2threejs is a skill for Claude Code, Codex and OpenCode that takes one reference image and generates a TypeScript THREE.Group factory recreating the object from primitives, procedural shaders and generated geometry. It runs a staged pipeline from blockout to optimization, with vision review and Python gate scripts, and outputs pivots, sockets and colliders for animation. A CLI installs it into detected agent hosts.

Who it is for: Three.js developers using coding agents to turn reference images into models

Strengths

  • Output is code only: no mesh files or downloaded assets, so models are small and editable
  • Generated models include pivots, sockets and colliders for animation
  • Quality gates block generation until a detail inventory is complete
  • Live gallery with source for each demo model

Weaknesses

  • Needs a host agent with vision (Claude Code, Codex or OpenCode); model cost is not stated
  • Single image cannot guarantee likeness; unseen areas are low-confidence
  • Several gallery demos are still marked placeholder rather than final
  • Requires Node.js 18+, Git and Python 3.10+; plugins need a separate CLI

What it needs

  • no GPU
  • Needs Node.js >= 18, Git, Python >= 3.10, Three.js, Claude Code, Codex or OpenCode
  • Models: Claude Code, Codex, OpenCode, Hermes

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