#7171st of 149 in Skills, plugins and rules

universal-modder

Skills, CLI and field-note knowledge base for AI agents modding PC games

Stars
7.8k
License
MIT
Last commit
Oct 2026
Language
Python
Stars, last 2 weeks+6,721
30 Sept 2026: 1,116 stars7 Oct 2026: 5,405 stars14 Oct 2026: 7,837 stars

1,116 on 30 Sept 20267,837 on 14 Oct 2026

From GitHub's daily star counts.

Checked on GitHub.

Overview

Packages Agent Skills, subagent role files, a Python `um` CLI and the fal MCP server so a coding agent can scan an installed game, pick a modding route, build a mod, generate assets with fal, test and record it. Installs as a plugin for Claude Code, Codex, Gemini CLI, Copilot, Cursor and OpenCode. A `knowledge/` folder holds per-game field notes that agents contribute by pull request.

Who it is for: Modders using Claude Code, Codex or Cursor on games they own

Strengths

  • Installs as a plugin or skills-only for six agents, including Claude Code, Codex and Cursor
  • `um scan` fingerprints engine, anti-cheat, loaders and save folders for Steam, Epic and Xbox installs
  • Engine playbooks cover Unity, Unreal, Godot, Source, Minecraft, .NET/XNA and more
  • Safety rules: save backups, PID-only kills, `um publish check` blocks shipping game files

Weaknesses

  • Asset generation depends on a fal API key; the alternative is a local ComfyUI server for images only
  • Recording and input driving (`um win`) are Windows-specific tools
  • The mod hub is listed as coming next and is not yet available
  • Three-agent orchestrator team uses several times the tokens of a single agent

What it needs

  • GPU optional
  • Needs Git, Python 3.10+, ffmpeg, fal API key, uv (recommended), Blender (3D to sprite renders), ComfyUI (optional)
  • Models: Claude Code, Codex, Gemini CLI, GitHub Copilot, Cursor

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