#379379th of 455 in Skills, plugins and promptsFor image, video and design, 3d
image-blaster
Claude Code skills that turn one image into a 3D scene, meshes and SFX
- Stars
- 12.5k
- License
- MIT
- Last commit
- May 2026
- Language
- TypeScript
59 on 21 Apr 202612,503 on 10 Nov 2026
From GitHub's daily star counts.
Checked on GitHub.
Overview
image-blaster is a repo you open with Claude Code. Its skills call World Labs Marble to build a Gaussian splat (.spz) of the static environment, Hunyuan 3D via FAL to make .glb/.obj meshes of dynamic objects, and ElevenLabs SFX for ambient and per-object .mp3 sounds. Image cleanup uses nano-banana or gpt-image-2. A React viewer lives under /app.
Who it is for: Game, film and 3D developers who want a scene and assets from one image
Strengths
- One input image yields splat, meshes and sound effects in a single run
- Hunyuan options exposed: face count, PBR, LowPoly or Geometry, triangle or quad
- Standard outputs (.glb, .obj, .spz, .mp3) usable in Unity, Unreal, Godot, Blender, Three.js
- Can confirm each step with the user before running generation
Weaknesses
- Depends on third-party APIs (World Labs, FAL) and a Claude Code install
- No local model option; all generation runs on hosted services
- No tagged release, and no sample outputs or cost figures in the README
- React viewer is excluded from Claude's edit access by default via .claudeignore
What it needs
- no GPU
- Needs Claude Code, World Labs API, FAL API
- Models: marble-1.1, nano-banana, gpt-image-2, hunyuan-3d, elevenlabs-sfx
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