#5757th of 146 in Backends, databases and hosting

et

C# Unity and .NET MMO game framework with AI coding skills and analyzers

Stars
9.9k
License
custom license
Last commit
Aug 2026
Language
C#

Missed the latest GitHub check; these facts may be older.

Overview

ET10 is a C# framework for online games, with a Unity client and a distributed .NET server that share logic code. It uses Fibers with actor messaging, service discovery and hot reload. It adds AI harness packages: skills, Roslyn analyzers that constrain generated code, a multi-bot test framework and a Unity bridge with 68 editor commands.

Who it is for: Unity and C# teams building online or MMO games with AI coding agents

Strengths

  • Client and server share C# code, so one test can drive both ends with bot clients
  • Fiber actor runtime with location service, service discovery and server hot reload
  • Analyzers enforce async, entity lifecycle and package dependency rules on AI-written code
  • Unity bridge exposes 68 editor commands (scene, prefab, inspector, play mode, logs) to agents

Weaknesses

  • ET License allows learning only; modification and commercial use need a 4999 license
  • Locked to Unity on the client and C# on the server
  • Documentation is mostly in Chinese; the README asks readers to machine-translate it
  • Several add-on packages (mongodb patching, webgl, yiui numeric) are paid, priced 100 to 999 yuan

What it needs

  • no GPU
  • Needs Unity, NET SDK, MongoDB

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