#5757th of 146 in Backends, databases and hosting
et
C# Unity and .NET MMO game framework with AI coding skills and analyzers
- Stars
- 9.9k
- License
- custom license
- Last commit
- Aug 2026
- Language
- C#
Missed the latest GitHub check; these facts may be older.
Overview
ET10 is a C# framework for online games, with a Unity client and a distributed .NET server that share logic code. It uses Fibers with actor messaging, service discovery and hot reload. It adds AI harness packages: skills, Roslyn analyzers that constrain generated code, a multi-bot test framework and a Unity bridge with 68 editor commands.
Who it is for: Unity and C# teams building online or MMO games with AI coding agents
Strengths
- Client and server share C# code, so one test can drive both ends with bot clients
- Fiber actor runtime with location service, service discovery and server hot reload
- Analyzers enforce async, entity lifecycle and package dependency rules on AI-written code
- Unity bridge exposes 68 editor commands (scene, prefab, inspector, play mode, logs) to agents
Weaknesses
- ET License allows learning only; modification and commercial use need a 4999 license
- Locked to Unity on the client and C# on the server
- Documentation is mostly in Chinese; the README asks readers to machine-translate it
- Several add-on packages (mongodb patching, webgl, yiui numeric) are paid, priced 100 to 999 yuan
What it needs
- no GPU
- Needs Unity, NET SDK, MongoDB
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