#1414th of 197 in Coding agents and AI editors

craft-anything

Rust engine that inspects a website, app or game and has an agent rebuild it

Stars
28k
License
Apache-2.0
Last commit
Nov 2026
Last release
Nov 2026
Language
Rust
Stars, last 2 weeks+27,160
27 Oct 2026: 792 stars3 Nov 2026: 10,135 stars10 Nov 2026: 27,952 stars

792 on 27 Oct 202627,952 on 10 Nov 2026

From GitHub's daily star counts.

Checked on GitHub.

Overview

Craft Anything studies a target (website, desktop or mobile app, game, file) with inspection tools, then drives a coding agent such as Claude Code to build a new project. It compares the build against the original, for example pages at three screen widths, and refines it. It ships as an egui desktop app, a CLI and an MCP server exposing 320 tools. The project is early alpha.

Who it is for: Developers who want to study software and have an agent recreate it

Strengths

  • Compares each build with the original and lists mismatches before declaring it ready
  • Every one of 320 tools is both a CLI command and an MCP tool
  • Clean room mode refuses tools that read the original's code or files
  • Installers for Windows, macOS, Linux and FreeBSD, plus a WebAssembly file viewer

Weaknesses

  • Early alpha; other coding agents and API-key builds are not yet run live
  • Needs a separately installed and signed-in coding agent, Claude Code first
  • Clean room is a tool rule, not an OS sandbox; the agent acts as you
  • Dependency installs run package scripts on your machine

What it needs

  • no GPU
  • Needs Rust 1.97+ (to build from source), Claude Code or another ACP coding agent, Ghidra (optional, Deep mode), fal.ai key (optional, images and 3D)
  • Models: Claude Code, Codex (unverified), GitHub Copilot CLI (ACP), Grok Build (ACP), Anthropic API

Quick answers

Is craft-anything open source?

Yes. Its code is on GitHub under the Apache-2.0 license.

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