#1414th of 197 in Coding agents and AI editors
craft-anything
Rust engine that inspects a website, app or game and has an agent rebuild it
- Stars
- 28k
- License
- Apache-2.0
- Last commit
- Nov 2026
- Last release
- Nov 2026
- Language
- Rust
792 on 27 Oct 202627,952 on 10 Nov 2026
From GitHub's daily star counts.
Checked on GitHub.
Overview
Craft Anything studies a target (website, desktop or mobile app, game, file) with inspection tools, then drives a coding agent such as Claude Code to build a new project. It compares the build against the original, for example pages at three screen widths, and refines it. It ships as an egui desktop app, a CLI and an MCP server exposing 320 tools. The project is early alpha.
Who it is for: Developers who want to study software and have an agent recreate it
Strengths
- Compares each build with the original and lists mismatches before declaring it ready
- Every one of 320 tools is both a CLI command and an MCP tool
- Clean room mode refuses tools that read the original's code or files
- Installers for Windows, macOS, Linux and FreeBSD, plus a WebAssembly file viewer
Weaknesses
- Early alpha; other coding agents and API-key builds are not yet run live
- Needs a separately installed and signed-in coding agent, Claude Code first
- Clean room is a tool rule, not an OS sandbox; the agent acts as you
- Dependency installs run package scripts on your machine
What it needs
- no GPU
- Needs Rust 1.97+ (to build from source), Claude Code or another ACP coding agent, Ghidra (optional, Deep mode), fal.ai key (optional, images and 3D)
- Models: Claude Code, Codex (unverified), GitHub Copilot CLI (ACP), Grok Build (ACP), Anthropic API
Quick answers
Is craft-anything open source?
Yes. Its code is on GitHub under the Apache-2.0 license.
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