#288288th of 389 in Skills, plugins and prompts
coop-anything
Agent skills and playbooks for adding co-op to single-player PC games
- Stars
- 2.1k
- License
- MIT
- Last commit
- Nov 2026
- Language
- Python
9 on 13 Oct 20262,060 on 10 Nov 2026
From GitHub's daily star counts.
Checked on GitHub.
Overview
An AGENTS.md, a set of agent skills and an MCP server that guide a coding agent through reviving an abandoned co-op mod or reverse engineering a game to build one. It also ships Python and C++ sync-testing tools (UDP chaos relay, desync analyzer, fuzzer, bots) and a directory of 230+ co-op mods. Finished mods use Steam relay networking via Valve's Spacewar test app.
Who it is for: Gamers and modders who want a coding agent to make single-player games co-op
Strengths
- Two defined workflows: revive an existing mod, or build from zero, each with named skills
- Game-agnostic sync test tools with tests and one command (`tools/test_all.py`) that prints ALL OK
- MCP server detects a game's engine from its install folder and searches the co-op directory
- Five games with release repos, including Deus Ex marked as released
Weaknesses
- Output quality depends on the coding agent and hours spent; README gives no success rates
- Engine-specific work needs tools like Ghidra, BepInEx or UE4SS, installed separately
- Mostly Windows game modding; Linux and macOS support is only noted for split-screen via PartyDeck
- Relies on Valve's Spacewar test app for networking, not a dedicated relay
What it needs
- Needs AI coding agent (Claude Code, Codex, Gemini CLI, Cursor, OpenCode), Python, Steam, The target game
Quick answers
Is coop-anything open source?
Yes. Its code is on GitHub under the MIT license.
Also in Skills, plugins and prompts
See all 389| Rank | Project | Score |
|---|---|---|
| 1 | claude-memPersistent cross-session memory plugin for Claude Code and other coding agents | 97 out of 100 |
| 2 | impeccableDesign skill with 24 slash commands for AI coding agents' frontend output | 97 out of 100 |
| 3 | gstackMarkdown slash-command skills that give Claude Code planning, review, QA and ship roles | 96 out of 100 |
| #4 | rufloAgent harness adding swarms, memory and hooks to Claude Code and Codex | 96 out of 100 |
| #5 | cavemanShortens coding-agent replies and compresses tool output before the model reads it | 95 out of 100 |