#3939th of 49 in Desktop AI apps
ohmygame
Desktop studio where an AI agent designs, builds and playtests games
Documentation ↗
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- Stars
- 2.1k
- License
- Apache-2.0
- Last commit
- Nov 2026
- Language
- TypeScript
31 on 11 Aug 20262,091 on 10 Nov 2026
From GitHub's daily star counts.
Checked on GitHub.
Overview
OhMyGame is an Electron desktop app (TypeScript) that runs the Pi coding agent against a canvas of design docs, images, video, 3D models and audio. The agent writes web games (Three.js, React Three Fiber, Phaser) or interactive stories, plays them in a live preview, and can publish a shareable link. It works with 40+ model providers using your own keys, plus Claude Code, Codex and OpenCode.
Who it is for: Solo developers making web games and interactive stories with AI agents
Strengths
- Agent playtests the running game and retries fixes, including canvas and WebGL games
- Bring your own keys: 40+ providers via Pi, or Claude Code, Codex, OpenCode
- Plugins for Godot, Unity, Unreal, Cocos Creator, Blender, Aseprite and Tiled
- Projects are plain files (web project, Markdown, JSON), so they open in any editor
Weaknesses
- Beta; README warns of rough edges
- Installers only for macOS Apple silicon and Windows x64; Linux and Intel Mac planned
- Windows build is not code-signed, so SmartScreen warns on install
- Media generation needs separate provider accounts; release builds send telemetry
What it needs
- no GPU
- Needs Bun 1.4.2+ (source build), Node.js 22.19+ (source build), Model provider API key or subscription sign-in
- Models: Anthropic, OpenAI, Google, DeepSeek, Qwen
Quick answers
Is ohmygame open source?
Yes. Its code is on GitHub under the Apache-2.0 license.
Does ohmygame need a GPU?
No, it runs without one.
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